The areas are open-ended and once again have a day-and-night cycle. Hunting is done with a realistic approach as the animals need to be called to lure them and the player has to position himself against the wind, avoid noises and stay out of sight. Points can also be spent on camouflage, a radar, or to cover scent. As in the previous games tranquilizers can be used instead of bullets, but these do not lead to trophies for kills. All animals are however able to kill the hunter. Initially, only weaker animals (herbivores) and weapons are available until a sufficient amount of points has been earned. They are spent to customize hunts, as certain weapons, areas and animals cost more. During the game points need to be earned. The player selects what to hunt and the weapon, and then enters an area. The included animals in the PC version are brontotherium, dire wolf, wild boar, woolly rhinoceros, diatryma, giant deer, smilodon (sabre-tooth tiger), woolly mammoth, cave bear, yeti, archaeopteryx, and the pig. The available weapons are largely identical to the earlier versions and include a a pistol, shotgun, rifle, crossbow, double-barreled shotgun, and sniper rifle. Just like the previous games animals do not leave behind tracks, despite the snow. The game uses the same engine as the previous titles and has five main areas: McRath Island, Ravaren's Bridge, Ring of Infernus, Dry Nodus Lake, and The Giant's Boot-each with their own difficulty level. Unlike the previous PC games this title does not feature any dinosaurs (except for the prehistoric bird diatryma). The player roams the planet using a mini-map, a compass and an assortment of guns to hunt down the animals. discovered that animals from the Ice Age still live there and they establish a hunting program. This version is set on the Arctic regions of planet FMM UV-32. Carnivores: Ice Age is third game in the hunting series.
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